Studio Card #6: The Hero’s Journey (Part III) – The Return
Summary | This Studio Card production was developed by the Made Collaborative Studio as part of its comic series the Back of the Yards. With this Studio Card, we present you with a summary of the Hero's Journey, which is a framework that helped many to develop their own creative projects through the centuries and with that, it is our hope this summary may help participating youth with their own creative projects. |
---|---|
When | The Made Collaborative Studio began as a modest grass roots project started by a ragtag group of participating artists in Chicago and was designed to provide a unique collaborative opportunity for after school programs and participating youth from our urban communities. |
Who | This Made Collaborative Studio project technically started over 10 years ago as only a kernel of an idea in the mind of the project’s founder on one of his many bus rides home and through much trial and error over the years, evolved into the Made Collaborative Studio virtual model that exists today. |
Why | The Made Collaborative Studio was created to help promote creative thought and provide a unique (and free) collaborative experience for afterschool programs and participating youth alike. |
Quick Introduction
Welcome to the adventure, fellow travellers. As we hope you’ll soon discover in the course of this Collaborative Series, stories and storytelling are an important part of our human existence. The natural, narrative flow of a story—from beginning, to middle, to end—seems to be part of our DNA. The stories we tell ourselves play a large role in how our brains make sense of the world.
Many stories throughout history and across cultures have followed the format of the “Hero’s Journey.” From Hamlet to Harry Potter, from Buddha to Spider-Man, the basic formula of the Hero’s Journey (and our intuitive, almost unconscious knowledge of it) appears to be universal across all humankind. That’s because, when you look closely, the Hero’s Journey isn’t just about how dreams and stories work. The Hero’s Journey is a roadmap for our lives, as well. That’s why stories are so important to us. It’s why some stories are so important they build nations, religions skyscrapers and cathedrals around them.
The Twelve Phases of the Hero’s Journey!
And so we begin sharing those concepts here, with this Studio Card Presentation, by giving you a broad overview of the 12 phases of the Hero’s Journey. Joseph Campbell originally outlined 17 phases of the Hero’s Journey, but for our purposes, we will focus on the most recent iterations of the Hero’s Journey, which further distills the process into the 12 following phases:
Phase #1: The Ordinary World
The hero is introduced to us in their ordinary world. The mundane, ordinary world is presented in stark contrast with the “special world” that the hero will enter when they accept their quest.
In Spider-Man, Peter Parker is introduced as a regular, particularly nerdy teen in residential borough of Queens–quite the opposite of the New York-based superhero he becomes.
In our comic series, the “Ordinary World” is Back of the Yards, a fictionalized version of a real Chicago neighborhood with a community and a history all its own. Another of our collaborative projects about Neighborhoods and Their Residents deals exclusively with this aspect of the story.
Phase #2: The Call to Adventure
This is the part of the story when there is an incident that essentially initiates the story by introducing our hero with a challenge or problem that their hero’s quest will seek to overcome.
In Star Wars, the call to adventure comes in the form of Princess Leia’s message, delivered by R2-D2, “Help me Obi-Wan Kenobi. You’re my only hope.
Our hero Andre hears a call to adventure the night he ascends a translucent staircase to a mysterious craft in a dark South Side alleyway.
Phase #3: Refusal of the Call
The hero hesitates to accept the call to adventure. This could be because they don’t feel they have the skills to take on the quest or they don’t want to leave the life they know.
In The Lord of the Rings trilogy, Frodo is reluctant to leave his comfortable and familiar life in the Shire in order to face the unknown dangers that await him on his journey.
Phase #4: Meeting The Mentor
The hero meets a wise, usually older, woman or man. The mentor guides the hero in gaining the supplies and knowledge needed to embark on the adventure. However, the mentor can only go so far with the hero.
In The Matrix, this is where Neo meets Morpheus, who tells him to take the red pill or the blue pill.
Mr. Casteneda is a mysterious mentor to creative young students of promise at New City High. Another of our collaborative projects will probe deeper into the intriguing background of this character.
Phase #5: Crossing the Threshold!
The hero commits wholeheartedly to the adventure and integrates into the special world. There is no turning back from this point. In Spider-Man, Peter crosses the threshold when he catches the thief who killed his Uncle Ben and realizes, “With great power comes great responsibility.”
Phase #6: Tests, Allies & Enemies
The hero explores the special world and faces trials, making friends and enemies along the way. In Harry Potter and the Philosopher’s Stone, this is the part where Harry adjusts to life in the Wizarding world, makes friends with Ron Weasley and Hermione Granger, and becomes enemies with Draco Malfoy. The hero explores the special world and faces trials, making friends and enemies along the way.
Phase #7: The Innermost Cave
The hero draws closer to the center of the story and the special world. Often, this “innermost cave” is where the “object” or “elixir” of the quest is hidden. The object of the quest may be an actual treasure or a symbolic achievement. The innermost cave takes the form of the Death Star in Star Wars; Luke and his companions must infiltrate the ship to save Leia.
Phase #8: The Ordeal
The hero is pushed to the brink of death or loss and faces the greatest challenge yet. It is through this struggle that the hero experiences a process of death and rebirth (figuratively or literally).
In The Lion King, Simba’s ordeal means he must face the guilt he feels for his father’s death and reclaim his right to Pride Rock, which has been taken over by Scar.
Phase #9: The Reward
The hero receives the boons of surviving death (figuratively or literally) and obtains the object of their quest. It’s often at this point that the hero has a love scene with their romantic interest and reconciles with their enemies.
In Harry Potter and the Philosopher’s Stone, Harry passes the obstacles barring the Philosopher’s Stone and discovers that the stone has appeared in his pocket.
Phase #10: The Return
The hero returns to the ordinary world or continues onward to an ultimate destination, but their trials aren’t over just yet. They are often pursued by a vengeful force that they must face.In the Lord of the Rings trilogy, this is where Gollum confronts Frodo at the ledge of the volcano and tries to take the Ring back from him.
Phase #11: The Resurrection
Phase 12: The Return to Elixer
The hero brings with them the object of their quest, which they use to better the ordinary world in some way–whether it’s through knowledge, a cure, or some form of protection.
In The Matrix, armed with the knowledge of the truth, Neo delivers a message to the Matrix that he will save humanity.
Let’ s Collaborate!
Table of Contents
Related Studio Cards
Who is…
John Golden?
Who is…
Russell Patterson?
And Action!
Create an Illustration!
Who is…
Tamia Parker?
Introducing
Back of the Yards!
Law Enforcement &
The Community
Who is…
Andre Davis?
Creating A Character (Part I)
The Basic Traits
The Hero’s Journey (Part I)
A Call to Action
Who is…
Carl Castaneda?
Studio Card #5: The Hero’s Journey (Part II) – Initiation
Summary | This Studio Card production was developed by the Made Collaborative Studio as part of its comic series the Back of the Yards. With this Studio Card, we present you with a summary of the Hero's Journey, which is a framework that helped many to develop their own creative projects through the centuries and with that, it is our hope this summary may help participating youth with their own creative projects. |
---|---|
When | The Made Collaborative Studio began as a modest grass roots project started by a ragtag group of participating artists in Chicago and was designed to provide a unique collaborative opportunity for after school programs and participating youth from our urban communities. |
Who | This Made Collaborative Studio project technically started over 10 years ago as only a kernel of an idea in the mind of the project’s founder on one of his many bus rides home and through much trial and error over the years, evolved into the Made Collaborative Studio virtual model that exists today. |
Why | The Made Collaborative Studio was created to help promote creative thought and provide a unique (and free) collaborative experience for afterschool programs and participating youth alike. |
Quick Introduction
Welcome to the adventure, fellow travellers. As we hope you’ll soon discover in the course of this Collaborative Series, stories and storytelling are an important part of our human existence. The natural, narrative flow of a story—from beginning, to middle, to end—seems to be part of our DNA. The stories we tell ourselves play a large role in how our brains make sense of the world.
Many stories throughout history and across cultures have followed the format of the “Hero’s Journey.” From Hamlet to Harry Potter, from Buddha to Spider-Man, the basic formula of the Hero’s Journey (and our intuitive, almost unconscious knowledge of it) appears to be universal across all humankind. That’s because, when you look closely, the Hero’s Journey isn’t just about how dreams and stories work. The Hero’s Journey is a roadmap for our lives, as well. That’s why stories are so important to us. It’s why some stories are so important they build nations, religions skyscrapers and cathedrals around them.
The Twelve Phases of the Hero’s Journey!
And so we begin sharing those concepts here, with this Studio Card Presentation, by giving you a broad overview of the 12 phases of the Hero’s Journey. Joseph Campbell originally outlined 17 phases of the Hero’s Journey, but for our purposes, we will focus on the most recent iterations of the Hero’s Journey, which further distills the process into the 12 following phases:
Phase #1: The Ordinary World
The hero is introduced to us in their ordinary world. The mundane, ordinary world is presented in stark contrast with the “special world” that the hero will enter when they accept their quest.
In Spider-Man, Peter Parker is introduced as a regular, particularly nerdy teen in residential borough of Queens–quite the opposite of the New York-based superhero he becomes.
In our comic series, the “Ordinary World” is Back of the Yards, a fictionalized version of a real Chicago neighborhood with a community and a history all its own. Another of our collaborative projects about Neighborhoods and Their Residents deals exclusively with this aspect of the story.
Phase #2: The Call to Adventure
This is the part of the story when there is an incident that essentially initiates the story by introducing our hero with a challenge or problem that their hero’s quest will seek to overcome.
In Star Wars, the call to adventure comes in the form of Princess Leia’s message, delivered by R2-D2, “Help me Obi-Wan Kenobi. You’re my only hope.
Our hero Andre hears a call to adventure the night he ascends a translucent staircase to a mysterious craft in a dark South Side alleyway.
Phase #3: Refusal of the Call
The hero hesitates to accept the call to adventure. This could be because they don’t feel they have the skills to take on the quest or they don’t want to leave the life they know.
In The Lord of the Rings trilogy, Frodo is reluctant to leave his comfortable and familiar life in the Shire in order to face the unknown dangers that await him on his journey.
Phase #4: Meeting The Mentor
The hero meets a wise, usually older, woman or man. The mentor guides the hero in gaining the supplies and knowledge needed to embark on the adventure. However, the mentor can only go so far with the hero.
In The Matrix, this is where Neo meets Morpheus, who tells him to take the red pill or the blue pill.
Mr. Casteneda is a mysterious mentor to creative young students of promise at New City High. Another of our collaborative projects will probe deeper into the intriguing background of this character.
Phase #5: Crossing the Threshold!
The hero commits wholeheartedly to the adventure and integrates into the special world. There is no turning back from this point. In Spider-Man, Peter crosses the threshold when he catches the thief who killed his Uncle Ben and realizes, “With great power comes great responsibility.”
Phase #6: Tests, Allies & Enemies
The hero explores the special world and faces trials, making friends and enemies along the way. In Harry Potter and the Philosopher’s Stone, this is the part where Harry adjusts to life in the Wizarding world, makes friends with Ron Weasley and Hermione Granger, and becomes enemies with Draco Malfoy. The hero explores the special world and faces trials, making friends and enemies along the way.
Phase #7: The Innermost Cave
The hero draws closer to the center of the story and the special world. Often, this “innermost cave” is where the “object” or “elixir” of the quest is hidden. The object of the quest may be an actual treasure or a symbolic achievement. The innermost cave takes the form of the Death Star in Star Wars; Luke and his companions must infiltrate the ship to save Leia.
Phase #8: The Ordeal
The hero is pushed to the brink of death or loss and faces the greatest challenge yet. It is through this struggle that the hero experiences a process of death and rebirth (figuratively or literally).
In The Lion King, Simba’s ordeal means he must face the guilt he feels for his father’s death and reclaim his right to Pride Rock, which has been taken over by Scar.
Phase #9: The Reward
The hero receives the boons of surviving death (figuratively or literally) and obtains the object of their quest. It’s often at this point that the hero has a love scene with their romantic interest and reconciles with their enemies.
In Harry Potter and the Philosopher’s Stone, Harry passes the obstacles barring the Philosopher’s Stone and discovers that the stone has appeared in his pocket.
Phase #10: The Return
The hero returns to the ordinary world or continues onward to an ultimate destination, but their trials aren’t over just yet. They are often pursued by a vengeful force that they must face.In the Lord of the Rings trilogy, this is where Gollum confronts Frodo at the ledge of the volcano and tries to take the Ring back from him.
Phase #11: The Resurrection
Phase 12: The Return to Elixer
The hero brings with them the object of their quest, which they use to better the ordinary world in some way–whether it’s through knowledge, a cure, or some form of protection.
In The Matrix, armed with the knowledge of the truth, Neo delivers a message to the Matrix that he will save humanity.
Let’ s Collaborate!
Table of Contents
Related Studio Cards
Who is…
Len Kody?
Who is…
Andre Davis?
The Hero’s Journey (Part I)
A Call to Action
Creating A Character (Part II)
Character Archetypes
Who is…
Carl Castaneda?
The Hero’s Journey (Part I)
A Call to Action
And Action!
Create an Illustration!
Introducing
Back of the Yards!
Who is…
Russell Patterson?
Cops And The
Community
Studio Card #2: Creating A Character (Part I)
Brief | Welcome to the Made Collaborative Studio! This Studio Card #2 represents your first step on a creative journey with us. We begin this collaborative virtual studio just as it began in a classroom in the West Side of Chicago years ago - by working with you to create your own original comic character. |
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Scope | As you might expect, creative collaboration is at the heart of the Made Collaborative Studio. We believe in sharing stories, intertwining ideas and giving a voice to participating urban youth and collaborators like you. ALL OF YOUR STORIES MATTER. And that's why we begin this virtual journey with the creation of your own original character, starting with the basics of your character's physical and personality traits! |
This & That | The most intriguing submissions to this and all of our Studio Card may highlighted on our website. We'll showcase them on our "This & That" blog. And a few of you may also be invited to take part in one of our live studio workshop sessions that we will broadcast across the internet via Zoom. And ultimately we could bring your character to life within our "Back of the Yards" comic universe! |
Every Great Story
Begins With a Great Character
Welcome to the Made Collaborative Studio! And we begin in the same manner this project began years ago in a classroom in the West Side of Chicago – creating original characters.
Got a great idea for a comic book character? You can submit here it to the Made Collaborative Studio and the most eye-catching ideas may be chosen for further development with our team of creative professionals. Some crazy characters may even appear in future issues of the Back of the Yards comic!
We will walk you through this process below, but first, for a little creative inspiration, we present to you a few great character introductions from the big screen! …
Our Own Humble Beginnings
The Made Collaborative project started as a small but ambitious after-school arts program headed by our founder and CEO, Jimmy Briseno, with a group of high school students on the West Side of Chicago. Jimmy frequently recalls the pivotal moment when one young person boldly proclaimed:
I have an idea, and it’s going to be great!
From there, the intrepid student began to develop the character of Andre Davis. His classmates joined in, creating characters of their own, like Tamia Parker and Russell Patterson.
These ever-so-humble beginnings are what helped launch the Made Collaborative Studio and our inaugural comic book series–Back of the Yards.
Now, we invite artists and writers of all levels to join us on this shared journey by creating an original comic character of your own!
Welcome to the Made Collaborative Studio! And we begin in the same manner this project began years ago in a classroom in the West Side of Chicago – creating original characters.
Got a great idea for a comic book character? Submit it to the Made Collaborative Studio.
The most eye-catching ideas may be chosen for further development with our team of creative professionals. Some crazy characters may even appear in future issues of the Back of the Yards comic as further described within the brief Google Slide presentation below!
Creating a Character
Determining your character’s unique traits is an important part of the creative process. Again, these traits can come from anywhere–fantasy or real life–as long as they are consistent and meaningful.
There are many methods to create a memorable character, and there are some tried and true techniques.
Some authors and artists choose to base their characters on people they already know, like a family member, one of their friends, or even themselves!
You can draw ideas from dreams, video games, books or movies as long as your approach is original and uniquely your own.
For some further character building insight, we present you words from the creator of Spiderman, the Hulk, Black Panther and countless others within the Marvel comic universe – Mr. Stan Lee …
In the next step of this journey (Studio Card #3 – Developing an Archetype), we will introduce the concept of Character Archetypes. Archetypes are collections of traits that tell the audience very important things about your character, like what they stand for and what role they’re expected to play in your story.
But, for now, let’s just keep things simple and direct:
What does your character look like? (Physical Traits)
What does your character act like? (Personality Traits)
And once you have developed these basic character traits, just use the submission forms below to introduce us to your character!
Let's Collaborate!
With this collaboration, you will have an opportunity to develop your own original comic character.
Especially creative submissions could be chosen for further development with the Made Collaborative team. We'll feature your character on our website. They might appear in the Back of the Yards comics!
We'll also invite some collaborators to take part in our livestream sessions over Zoom.
Submit Your Artwork
The Made Collaborative Studio is fueled by your artistic contributions. We’re a community of artists and storytellers who want to build something supportive for creatives of all backgrounds and ages.
We encourage you to participate in our collaborative community by showing off some of your work. We may feature your artwork in the future.
Table of Contents
More Studio Card Collaborations!
Who is…
Big Earl?
Who is…
Peaches?
Who is…
John Golden?
Who is…
Carl Castaneda?
Who is…
Erihii Nyamor?
Who is…
Draymond Carter?
Who is…
Andre Davis?
Who is…
Dex?
Who is…
Jimmy Briseno?
Who is…
Manny Dominguez?
Studio Card #3 – Creating a Character (Part II)
What | This Studio Card production is part of the Back of the Yards comic series, a Creative Commons project produced by Made Collaborative Studio, and features Carl Jung’s Archetypes of the Unconscious Mind. This Studio Card sets forth the 12 primary character archetypes which we hope help participating youth with their own creative projects and ideas. |
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When | These 12 character archetypes can be used by participating youth for their own independent collaborations, just as they have been used by others throughout the course of time, from the ancient Greek plays to modern day Star Wars trilogies. |
Who | These character archetypes are important to understand because unlike character stereotypes, which are superficial generic generalizations, archetypes are said to have been deduced through the development of storytelling over tens of thousands of years, indicating repeating patterns of individual and group experience. |
Why | Character Archetypes can help one gain a better understanding and development of literary characters and stories for not only our Made Collaborative comic publications, but also independent collaborations of any participating youth and others. |
Digging Deeper -
The Evolution of a Character's Development
With this Studio Card collaboration, we pick up where we left we off from Studio Card #2 (Create A Character Part I – Developing Basic Traits) and take a deeper dive into your character’s inner core. What drives your character? What are your character’s core beliefs? And what from their back story helped to shape those beliefs?
To help set the stage for this collaboration, we present you with a quick overview on the evolution of one of Marvel’s most popular comic characters, the Black Panther.
An Introduction to Character Archetypes
The Black Panther, of course, would evolve from his early comic origins in the year 1966 to his premiere on the movie big screen in 2018. But it all started with that foundation that was set by co-creators Stan Lee and Jack Kirby.
And it is that very foundation that we are trying to help you develop for your own character. One primary tool that is helpful for this character development can be found with Carl Jung’s character archetypes. In short Carl Jung developed these archetypes as a way of capturing the essence of a person, i.e., that person’s character.
For example, the Black Panther can be described with a few of Carl Jung’s archetypes. He was a Hero archetype for all of his bravery and commitment to his cause and the people he represented and supported. He was also a Ruler at times, given his leadership roles. And he was a Mentor to others given his intelligence and integrity.
It is from that foundation that the Black Panther’s character was able to evolve over 5 decades. And to help you gain more understanding of these Character Archetypes and set the foundation for your own character development, we have provided a short Google Slide overview that goes into a little more depth of each of the primary character archetypes that we will refer to as part of our ongoing collaborations with you. [NOTE – CONSIDER TRANSFERRING THIS OVERVIEW FROM GOOGLE SLIDE TO ISSUU FLIPBOOK.]
Developing Your Character's Archetype, Core Values and Back Story
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Revisiting Our Own Humble Beginnings and Original Characters
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Let’ s Collaborate!
Table of Contents
Related Studio Cards
Who is…
John Golden?
Creating A Character (Part II)
Character Archetypes
The Hero’s Journey (Part I)
A Call to Action
Who is…
Russell Patterson?
Creating A Character (Part I)
The Basic Traits
Who is…
Manny Dominguez?
Law Enforcement &
The Community
And Action!
Create an Illustration!
Neighborhoods
& Their Residents!
Who is…
Len Kody?
Studio Card #4: The Hero’s Journey (Part I) – A Call To Action
Summary | This Studio Card production was developed by the Made Collaborative Studio as part of its comic series the Back of the Yards. With this Studio Card, we present you with a summary of the Hero's Journey, which is a framework that helped many to develop their own creative projects through the centuries and with that, it is our hope this summary may help participating youth with their own creative projects. |
---|---|
When | The Made Collaborative Studio began as a modest grass roots project started by a ragtag group of participating artists in Chicago and was designed to provide a unique collaborative opportunity for after school programs and participating youth from our urban communities. |
Who | This Made Collaborative Studio project technically started over 10 years ago as only a kernel of an idea in the mind of the project’s founder on one of his many bus rides home and through much trial and error over the years, evolved into the Made Collaborative Studio virtual model that exists today. |
Why | The Made Collaborative Studio was created to help promote creative thought and provide a unique (and free) collaborative experience for afterschool programs and participating youth alike. |
Quick Introduction
Welcome to the adventure, fellow travellers. As we hope you’ll soon discover in the course of this Collaborative Series, stories and storytelling are an important part of our human existence. The natural, narrative flow of a story—from beginning, to middle, to end—seems to be part of our DNA. The stories we tell ourselves play a large role in how our brains make sense of the world.
Many stories throughout history and across cultures have followed the format of the “Hero’s Journey.” From Hamlet to Harry Potter, from Buddha to Spider-Man, the basic formula of the Hero’s Journey (and our intuitive, almost unconscious knowledge of it) appears to be universal across all humankind. That’s because, when you look closely, the Hero’s Journey isn’t just about how dreams and stories work. The Hero’s Journey is a roadmap for our lives, as well. That’s why stories are so important to us. It’s why some stories are so important they build nations, religions skyscrapers and cathedrals around them.
The Twelve Phases of the Hero’s Journey!
And so we begin sharing those concepts here, with this Studio Card Presentation, by giving you a broad overview of the 12 phases of the Hero’s Journey. Joseph Campbell originally outlined 17 phases of the Hero’s Journey, but for our purposes, we will focus on the most recent iterations of the Hero’s Journey, which further distills the process into the 12 following phases:
Phase #1: The Ordinary World
The hero is introduced to us in their ordinary world. The mundane, ordinary world is presented in stark contrast with the “special world” that the hero will enter when they accept their quest.
In Spider-Man, Peter Parker is introduced as a regular, particularly nerdy teen in residential borough of Queens–quite the opposite of the New York-based superhero he becomes.
In our comic series, the “Ordinary World” is Back of the Yards, a fictionalized version of a real Chicago neighborhood with a community and a history all its own. Another of our collaborative projects about Neighborhoods and Their Residents deals exclusively with this aspect of the story.
Phase #2: The Call to Adventure
This is the part of the story when there is an incident that essentially initiates the story by introducing our hero with a challenge or problem that their hero’s quest will seek to overcome.
In Star Wars, the call to adventure comes in the form of Princess Leia’s message, delivered by R2-D2, “Help me Obi-Wan Kenobi. You’re my only hope.
Our hero Andre hears a call to adventure the night he ascends a translucent staircase to a mysterious craft in a dark South Side alleyway.
Phase #3: Refusal of the Call
The hero hesitates to accept the call to adventure. This could be because they don’t feel they have the skills to take on the quest or they don’t want to leave the life they know.
In The Lord of the Rings trilogy, Frodo is reluctant to leave his comfortable and familiar life in the Shire in order to face the unknown dangers that await him on his journey.
Phase #4: Meeting The Mentor
The hero meets a wise, usually older, woman or man. The mentor guides the hero in gaining the supplies and knowledge needed to embark on the adventure. However, the mentor can only go so far with the hero.
In The Matrix, this is where Neo meets Morpheus, who tells him to take the red pill or the blue pill.
Mr. Casteneda is a mysterious mentor to creative young students of promise at New City High. Another of our collaborative projects will probe deeper into the intriguing background of this character.
Phase #5: Crossing the Threshold!
The hero commits wholeheartedly to the adventure and integrates into the special world. There is no turning back from this point. In Spider-Man, Peter crosses the threshold when he catches the thief who killed his Uncle Ben and realizes, “With great power comes great responsibility.”
Phase #6: Tests, Allies & Enemies
The hero explores the special world and faces trials, making friends and enemies along the way. In Harry Potter and the Philosopher’s Stone, this is the part where Harry adjusts to life in the Wizarding world, makes friends with Ron Weasley and Hermione Granger, and becomes enemies with Draco Malfoy. The hero explores the special world and faces trials, making friends and enemies along the way.
Phase #7: The Innermost Cave
The hero draws closer to the center of the story and the special world. Often, this “innermost cave” is where the “object” or “elixir” of the quest is hidden. The object of the quest may be an actual treasure or a symbolic achievement. The innermost cave takes the form of the Death Star in Star Wars; Luke and his companions must infiltrate the ship to save Leia.
Phase #8: The Ordeal
The hero is pushed to the brink of death or loss and faces the greatest challenge yet. It is through this struggle that the hero experiences a process of death and rebirth (figuratively or literally).
In The Lion King, Simba’s ordeal means he must face the guilt he feels for his father’s death and reclaim his right to Pride Rock, which has been taken over by Scar.
Phase #9: The Reward
The hero receives the boons of surviving death (figuratively or literally) and obtains the object of their quest. It’s often at this point that the hero has a love scene with their romantic interest and reconciles with their enemies.
In Harry Potter and the Philosopher’s Stone, Harry passes the obstacles barring the Philosopher’s Stone and discovers that the stone has appeared in his pocket.
Phase #10: The Return
The hero returns to the ordinary world or continues onward to an ultimate destination, but their trials aren’t over just yet. They are often pursued by a vengeful force that they must face.In the Lord of the Rings trilogy, this is where Gollum confronts Frodo at the ledge of the volcano and tries to take the Ring back from him.
Phase #11: The Resurrection
Phase 12: The Return to Elixer
The hero brings with them the object of their quest, which they use to better the ordinary world in some way–whether it’s through knowledge, a cure, or some form of protection.
In The Matrix, armed with the knowledge of the truth, Neo delivers a message to the Matrix that he will save humanity.
Let’ s Collaborate!
Table of Contents
Related Studio Cards
Who is…
Jimmy Briseno?
Who is…
Russell Patterson?
Neighborhoods
& Their Residents!
Creating A Character (Part I)
The Basic Traits
Who is…
John Golden?
Cops And The
Community
Who is…
Dan Dougherty?
Who is…
Erihii Nyamor?
Who is…
Manny Dominguez?
The Hero’s Journey (Part I)
A Call to Action
Studio Card #7: Introducing The Back of the Yards Comic Series!
Summary | With this Studio Card production, we introduce you to the Back of the Yards!, a Creative Commons comic project produced by the Made Collaborative Studio. Back of the Yards is a story about young man in the West Side of Chicago that has what he believes to be a supernatural encounter and his subsequent journey to understand what is real and what isn't within his neighborhood. |
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When | We will examine past, present and future states of these neighborhoods in attempt to gain a better understanding of how these neighborhoods originally developed and evolved through the years.developed in collaboration with participating youth from the West Side of Chicago. |
Who | As part of this collaborative series, we will also examine the residents of these neighborhoods, including early immigrants to present day inhabitants, and their corresponding influence and impact to our urban communities. |
Why | In order to more fully understand some of the complexities of our urban centers, we must understand their neighborhoods, including the evolution of those neighborhoods and their residents. And, of course, we plan to incorporate some of these related themes into our ongoing comic series, Back of the Yards, with your collaborations. |
A Quick Introduction
It doesn’t get more real than Back of the Yards, on the South Side of Chicago, when you’re growing up as a teen. It’s where fantasy and the power of story can build resilience, foster healing and lead to greater understanding. Based on the stories and experiences of real urban youth, the Made Collaborative Studio presents Back of the Yards, a story of gritty truth that’s beyond your wildest dreams.
A fictionalized version of the real Back of the Yards neighborhood serves as setting for the eponymous comic book series. Likewise, the stories and the characters themselves are based on the real lives and musings of Chicago youth. These stories were first conceived by students attending an after school arts program. They were collected by our main man, Jimmy Briseno, during Made Collaborative’s first round of urban outreach to inner-city schools. Jimmy had the bright idea to elevate these kids’ ideas in a way that few had contemplated before. By bringing professional comics artists and writers into the creative process, Jimmy hoped to validate the kids’ stories and experiences by weaving them together as the narrative threads of a real comic book series.
The result is a collaborative effort between artists and youth. It is the stuff of Back of the Yards’ first story arc: “Just Dreamin’.” But how, exactly, do kids’ ideas become comics pages? Read on.
First, A Prologue & Comic Series Origin Story
Before we jump into the actual development and related overview of the Back of the Yards comic series, we thought we’d start with a quick peak into how all of this first came about even prior to the comic itself – and be sure to expand to full screen (lower right hand corner within the window below) for the best reading experience…
Back of the Yards Comic - The Early Development Process
The magic of creativity begins with inspiration but it can only be sustained by unwavering dedication and tireless grinding. Project founder, Jimmy Briseno, has since recruited others to grind with him on the Made Collaborative journey (and we’re so glad he did!) but the journey began with him, all by himself, in front of a room full of kids all waiting for what he was going to say next.
It took a little coaxing, at first, to get things started, but once the kids caught the storytelling bug they were off and running. It only made sense to bring a small team of artists into the collaborative process to add greater depth and legitimacy to all that Jimmy had documented from his afterschool creative sessions with the youth.
Together—Jimmy, the artists and the youth—had refined and expanded upon a number of narrative threads. All of them fresh, original ideas from the kids, based on their lives and heightened by their favorite pop culture. Jimmy and his collaborators had compiled a “series bible,” of sorts, with model sheets, storyboards, descriptions of plot and characters. There were even some preliminary scripts that Jimmy had worked out with the youth.
It all amounted to the ingredients of a great comic book story. It had elements of romance, adventure and that all-too-elusive authenticity that came straight from the kids.But it wasn’t a comic book yet. Only the ingredients of one.
Telling a Story About Telling a Story
The first round of collaborations had produced a wide variety of narrative content. Which was wonderful. That’s exactly what the kids had been encouraged to do: tell whatever story they felt was worth telling. But it also presented a challenge in bringing all the disparate elements together into a harmonious whole. That was the challenge presented to the comics production team seeking to make “Back of Yards’” very much a reality.
An anthology of disconnected storylines would have been easier, but not nearly as engaging. We, on the comics production team, were inspired. We were inspired by the kids’ authentic, original stories and driven to produce something worthy of their courage. Because it takes courage to nurture the creative impulse and make something new in Chicago’s harsh urban environment. We wanted to reach a little higher.
But how?
Eureka!
We’d frame the Back of the Yards series in a context that mimics the one in which it was created! (Are you still with me?) In other words, the teenaged characters in kids’ stories would all go to the same school. And they would all be familiar with each other, too, because they are all part of the same afterschool arts program led by the same mysterious facilitator.
Presenting the comic book this way created two opportunities for the production team. First, it allowed us to incorporate elements of Made Collaborative’s amazing genesis into the comic itself. Because, as fascinating as the kids’ stories are, just as appealing is the story behind the story. That is, the story of the kids who created the stories.
On a deeper level, structuring Back of the Yards in this way forced the production team to search for the common themes influencing all the kids’ stories. They were by no means obvious. The stories ranged from heart-wrenchingly real to mind-blowingly fantastic. But the search, indeed, bore fruit, and it led us a journey starting on the Southside of Chicago and taking us to places beyond space and time.
So, how does a story of young love and betrayal connect to a story of secret chiefs from a higher dimension? How do the video game fantasies of two young cousins play into it? And how is the magic of creativity and storytelling somehow responsible?
Read on! …
Introducing Andre Davis! - A Young Man With Big Ideas
Andre is based on an intelligent and charismatic young man from Phase One of Made Collaborative’s youth outreach, and hence, he takes the lead role in our initial story arc of the Back of the Yards comic. Like the Chicago youth who inspired him, he is a curious and creative character, inclined to question, rather than take things at face value.
Andre finds himself the recipient of mysterious superpowers as a result of an amazing encounter with one of the inscrutable secret chiefs of all space and time. He learns that he has a certain mastery over the strange world that we all go to when we dream.
“You can make your dreams real,” he is told.
But, does that mastery carry over into the waking world, too?
Moreover, what would Andre do with that kind of power?
In the dream dimension, Andre’s formidable intellect is given regal form when his whole essence is enhanced to resemble a lion-themed superhero with heightened powers of strength, agility and perception.
The question posed by the Back of the Yards comic story arc is whether Andre’s superhero adventures are simply an escapist power fantasy or a representation of his highest, truest self.
And that’s just the start of the tale as Andre’s story will ultimately become intertwined with Tamia’s story of first love and betrayal …
Who is…
Andre Davis?
And Our Comic’s Heroine Tamia Parker! - A Story of Betrayal & Empowerment
Who is…
Tamia Parker?
The Back of the Yards comic character of Tamia Parker was also inspired from the first round of youth collaborations in the West Side of Chicago. During those initial collaborations, Jimmy Briseno met with a number of youth who shared initial ideas for comic characters and storylines. One of those youth was a young African American girl from that West-Side neighborhood.
Tamia’s story is surely relatable, but it’s also based on the true-life experiences reported to us by participating urban youth. And, like many of the kids in our program, Tamia turns to creativity as both an outlet and an escape from her daily struggles. She is an avid artist and journaler. Her perspective gives the story emotional depth and balance.
Tamia is a powerful young woman still in search of her voice. Will she ever realize the heights of her potential or will she continue to be stifled by those who seek to take advantage of her?
In the dream dimension, Tamia’s efforts to find her own voice are personified by a tiny fairy with a siren call that reaches beyond the boundaries of linear time. Her potential is great, but still not fully realized, as the fairy form she inhabits is small, undeveloped and not yet a true agent in her own destiny.
She has a special relationship with Russell, who can summon her for help when both of them are dreaming. The depth and the nature of this creative connection is yet to be explored in the pages of Back of the Yards.
The Young Cousins - Russell & Draymond!
Cousins Russell and Draymond share a fraternal bond that is cemented by the fantastic world they both share. It’s a world inspired by the manga and video games so popular in today’s youth culture. The stories they create make them feel powerful when they are so often made to feel powerless by neighborhood bullies and other stressors.
Many of our Phase One participating youth had similarly intricate imaginary worlds, worlds they would create with others. Made Collaborative has provided a structured outlet for these stories and we’ve developed them into real comic books with the help of professional artists and writers.
In the dream dimension, Russell and Draymond are Teshue and Shiro, powerful ninjas forever locked in mortal combat. They collaborate on an intricate storyline that incorporates both elements of the real world and the dream dimension. Their imagination is powerful, but, unlike Andre’s abilities, their shared narrative is not yet “self-aware” enough to have evolved beyond the potential for escape.
Give them time. They’re still young.
Interestingly, Teshue, Russell’s alter ego, is capable of summoning Tamia’s fairy from for assistance. But the process is difficult for Russell to master. And since the fairy has a developing will of her own, she isn’t always helpful to Russell. At not helpful in ways that are immediately obvious.
Who is…
Russell Patterson?
The Mysterious Lynchpin that Connects Them All - Mr. Carl Castaneda!
Who is…
Carl Castaneda?
And as we previously described, to tie all of the youth characters together as part of a common comic story narrative, we developed the character of Carl Castaneda.
Mr. Castaneda, that is.
Mr. Castañeda has the poise and bearing of a seasoned teacher.
But nobody knows who he is. Mr. Castañeda may or may not be a real teacher, but his afterschool arts program is ardently attended by those in the know. Their regular meetings in Room 23 are no secret, nor are they what one would call common knowledge. By all appearances, Mr. Castañeda handpicks young people of promise and extends them a personal invitation.
His recruitment efforts have been fruitful. Tamia and Russell are both already in the program. Andre was recently invited. And from there, a special bond between Andre and Mr. Castaneda begins formation from which we will build through future collaborations with participating youth.
And Last But Certainly Not Least, the Bedrock of the Neighborhood - The Elders!
And last but certainly not least, central to the Back of the Yards comic narrative are the Elders. Created by Jimmy Briseno and Len Kody to help provide further context for both the fictional Back of the Yards fictional neighborhood and the younger comic characters, the Elders are three wise-cracking wise guys man a permanent post around a pickle barrel in front of Kozlow’s General Store
They are Peaches, Dex and Big Earl. Although these distinguished gentlemen of the neighborhood are officially retired from whatever eclectic ventures kept them occupied (and mostly out of trouble) in their storied youth, the Elders, as we call them, continue to serve an important purpose in their community—and in our story!
The intertwining threads of fate, Back of the Yards, all intersect at the Elders’ humble pickle barrel, believe it or not. In ancient mythology, the Fates weren’t just observers and commentators but also tailors in life’s grand pageantry. Similarly, Peaches, Dex and Earl color the happenings of their Southside Chicago block with their piercing insight and cutting humor. They provide context, gravitas and perspective, reminding the reader and our younger characters that the world is big and history is long.
Who is…
Big Earl?
Read Issue #1!
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Studio Card Project Board!
Let’s Collaborate!
Table of Contents
Related Studio Cards to the Back of the Yards Comic Series
Neighborhoods
& Their Residents!
And Action!
Create an Illustration!
Who is…
Len Kody?
The Hero’s Journey (Part I)
A Call to Action
Introducing
Back of the Yards!
Creating A Character (Part I)
The Basic Traits
Who is…
Jimmy Briseno?
Who is…
Russell Patterson?
Cops And The
Community
Creating A Character (Part II)
Character Archetypes